From 2009-2012 I was responsible for creating the music and sounds for Tiny Speck’s browser based MMO, Glitch. It was huge! Here is a small sample from that work:
Modular ambient music for the different areas of the world.
I also enjoy making making sound effects and foley work. Here are some samples from Glitch.
Road Not Taken
I had the opportunity to once again team up with Glitch’s lead artist, Meowza, making sounds and music for Spry Fox’s PS4™ game Road Not Taken.
Something something these are a few sample trailers for the Glitch and Road Not Taken video games. Anything you want to say about how awesome it is to create these?
I’m a musician, performer, composer, producer and father of two based in Toronto, ON.
I made the music and sounds for the MMO Glitch, Spry Fox’s PS4 title Road Not Taken, as well as various mobile apps for Sago Sago.
My musical tastes are diverse, but I have a particular passion for folk music. Living and playing music in Toronto for over 10 years has given me the opportunity to connect and learn from an incredibly diverse set of musicians that specialize in traditional music from all over the world. I love having the opportunity to bring these musicians and sounds together in new and unexpected ways and sharing them with new audiences. Creating the vast catalogue of music for Glitch was a perfect catalyst for augmenting imaginary cultures and histories through music.
I continue creating music and sfx for games in my Toronto studio. You can also find me playing banjo and fiddle regularly around Toronto with The Saturday Saints, Houndstooth and a number of other string bands!